![]() ![]() The first two weeks of my thirty days were surprisingly slow and clunky. Clearly, I needed to set aside more time. I saw in another video that the Blender Guru recommends allotting two to three full (eight hour) days of work to get through the Donut series properly.Īt two hours a day, I was looking at spending most of my month just working on a Donut. Set aside a good amount of time for each tutorial. Seems like you could knock this out in one day, right? This series consists of twenty-four videos that are each roughly fifteen minutes in length, giving a total run time of six hours. After starting Blender Guru’s Donut series, however, I quickly changed the plan. I initially planned on using Blender for two hours a day over the course of thirty days. This helped me quickly hone in and plan what areas of the program would be most useful for making map animations. I used the Blender support documentation as a reference to quickly read summaries of tools and techniques as I made my way through the intro tutorials. ![]() You don’t need to devote time for deep-diving into every aspect of the program, but it helps to have a good sense of the terms for various tools and techniques. While learning the basics of Blender in a beginner’s course, it helps immensely to learn key vocabulary terms as you go along. This can be intimidating for newbies, and also feel like an insurmountable hurdle. The world of 3D comes with a lot of specific, complicated vocabulary. Nine times out of ten some friendly person has solved the problem and shared the answer with everyone. Pro tip: If you get lost or stuck in a tutorial, check the comment section. And, unfortunately, there’s a lot of that content out there on YouTube. There’s nothing more frustrating than trying to follow an instructor who’s going too fast, not explaining what they’re doing, or simply skipping steps. Picking the wrong tutorial series can result in a lot of wasted time. Once again, learning Blender is a serious time investment. ![]() It’s one thing to know how to follow along with a step-by-step tutorial, but another thing entirely to know your way around a program. I’d watched several map-related tutorials in the past and always quickly gave up due to the number of tools I just didn’t understand how to use. It’s important to learn the fundamentals before jumping into project-specific tutorials. To create a top-view terrain map with texture, lighting, and animation.To be comfortable navigating the interface using hotkeys.At the end of this period, I wanted to accomplish two things: I decided to set aside two hours a day for thirty days. Since I’m a newbie and want to keep my motivation up, it was important to make things simple during these first few weeks of learning. They want terrain maps, buildings, animated routes, and even flood simulations. It’s important to pinpoint what you want to create so you don’t waste time going down a rabbit hole of trying to learn tools that you may never use.įor example, I create map animations in Adobe After Effects, and clients have been requesting specific 3D scenes. That’s why I spent the last thirty days tinkering away inside Blender, just to see how much I could learn in several short weeks. However, I’d received so many inquiries about Blender over the past year from clients that it was clearly time to make this a priority. For years, this rumor kept me from diving into the world of 3D, as it always seemed like such a heavy time investment. ![]()
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